Puzzle Fuel
Intermediate

Pointing line

When a digit's only homes inside a box all share a row or column.

The pointing line (also known as locked candidates, type 1) is the first move that erases candidates instead of placing a digit. If every cell in a box where a digit could still land sits on the same row, then the digit's eventual placement is somewhere on that segment — and so the digit can be wiped from the rest of that row outside the box. Same logic applies for columns.

It doesn't fill a square. But it tightens the candidate grid, and that's usually enough to set off a chain of singles a step or two later.

When the move applies

Pointing lines appear naturally as boxes fill in. When a digit has two or three remaining homes inside a box, glance at the row and column numbers — alignment on a single line is the trigger.

The procedure

  1. Choose a box and a digit.
  2. Mark every cell in the box where the digit is still a candidate.
  3. If those cells all lie on the same row, scrub the digit from the rest of that row.
  4. If they all lie on the same column, scrub the digit from the rest of that column.

On a small board

777777
The only spots for 7 inside box 2 share row 1. So 7 can't live elsewhere on row 1.